In this post I'll cover the Blender Market fundraiser, as well as my (Ryan) notice of a well needed vacation...
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Our addon fits perfectly into Blender and feels like a native tool
With a perpetual license and lifetime updates, this is the most affordable fluid simulation tool you will ever buy
We provide personalized support to users via social media, email, and more
FLIP Fluids is a powerful liquid simulation addon that gives you the ability to create high quality cinematic fluid effects all within Blender! Created by Ryan Guy and Dennis Fassbaender.
Our custom built fluid engine is based around the popular FLIP simulation technique that is also found in other professional tools such as Houdini, Phoenix FD, Bifrost, and Mantaflow. The FLIP Fluids engine has been in constant development since 2016 with a large focus on tightly integrating the simulator into Blender as an addon. It just feels like a native Blender tool!
Fluid simulation software can be intimidating, complex, and difficult to work with, but it does not need to be. We believe that usability should come first when designing a simulation tool. A simulator might contain the most advanced technology in the world, but if it is not usable, reliable, and flexible, it will not be a tool that is useful or enjoyable to the artist.
Our goal is to improve on many aspects of the built-in Blender fluid simulator such as usability, stability, customization, and to prevent common problems that we see artists encounter when working with simulation systems. We want to provide you with the tools, learning resources, and workflows to assist you in creating beautiful effects as quickly and as painlessly as possible.
By purchasing the FLIP Fluids addon, you will be supporting the continued development of the addon as well as helping contribute to the Blender development fund.
To get started, download and install Blender, the free and open source 3D creation suite available at blender.org
Extend your copy of Blender with our FLIP Fluids addon. For just 76$, you will be able to produce professional liquid effects and animations at the lowest costs.
Preparing your scene will be quick and intuitive with our simulation tools, features, and learning resources. Once everything is ready, hit the 'Bake' button to run the simulation.
Use Blender´s built-in render engine, Cycles, for photo realistic results. If more power is required, FLIP Fluids can be rendered as-is on supported render farms, or on other render farms by exporting to an Alembic file.
Our core features are what will make the FLIP Fluids addon the best choice for you
The core fluid engine, written in C++, is designed for running high performance computations and massive physics calculations efficiently. Multithreaded and extensively optimized, this simulator is built for speed
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Use the high accuracy viscosity solver to simulate thin silky-smooth liquids, thick fluids that buckle and coil, and anything in between. You will be able to simulate thicker fluid in Blender than you could ever before
The built-in mesher generates highly detailed meshes so that your fluid surface is render-ready immediately after simulation. This mesh generator is memory efficient and able to produce meshes containing millions of triangles without requiring massive amounts of RAM
Create awesome large scale fluid effects with the whitewater simulator. Generate and simulate millions of foam, bubble, and spray particles to give a sense of realism to large bodies of water
Create beautiful small-scale fluid effects with surface tension! Simulate the natural cohesion of surface molecules that cause fluids to form into beads, drip, and add an elastic look to splashes
Create interesting destruction simulations by using the FLIP Fluids addon with the Blender Fracture Modifier branch. The fluid engine is optimized to support fractured objects that may contain hundreds to thousands of individual pieces
Our popular workflow features and tools will assist you in creating beautiful effects as quickly and as possible
Bake simulations on your own schedule! Our smart caching system allows you to pause and resume simulation baking- even after a Blender crash. Did you notice a mistake halfway through the simulation? No need to restart the simulation from the beginning, you can update your setup and resume baking from an earlier frame
Our mesh generator can perfectly handle meshing fluid against flat or curved surfaces, an improvement over the severe voxelization of the built-in Elbeem fluid simulator. No more mesh artifacts poking through your wine glass
Being able to see feedback on how your simulation is progressing is essential to a good workflow. The simulator is designed to run in the background so that Blender is still completely usable during simulation. You will be able to view new frames as the simulation progresses while setting up materials and lighting for render. Detailed statistics are provided as your simulation runs to help you understand how your set up is performing
Is your simulation not running as expected? We provide you with helpful built-in tools that you can use to debug your simulation setup. Visualize the simulation grid to better understand how grid detail relates to resolution. Visualize how the simulator is converting your obstacles into solid volumes to diagnose problems related to geometry and insufficient resolution
Containing fluid inside of an object is a common scenario in many fluid effects. With our Obstacle Inverse Workflow, you can simply enable an option to make your object a hollow container to perfectly contain fluid without any leaks
Learning fluid simulation does not need to be difficult. Get started with FLIP Fluids by following our video learning series. While using the addon, hover over any option for a detailed tooltip. Visit our extensive documentation and wiki for tips, notes, and detailed descriptions of settings and how they can be used
Are you new to fluid simulation? We have a beginner friendly mode just for you! The FLIP Fluids addon contains a plethora of settings for customizing your simulation, but this can make the UI intimidating to new users. Enabling Beginner Friendly Mode will hide the more advanced settings so that you can focus on the common settings that are used the most
The FLIP Fluids addon has been tested by thousands of users, including over 250 beta testers to ensure that this complex simulation system is reliable, intuitive, and ready for you to use in your projects. We listen to your feedback and add your suggestions. This addon is built for you
Together, we are the FLIP Fluids addon development team! Working together since 2016, we are passionate about fluid simulation and making this amazing simulator available for the many artists around the world.
Creator & Programmer
Ryan is the creator of the FLIP Fluids simulation engine and addon. His main responsibilities are adding awesome features and improvements to the addon, keeping it compatible with the latest Blender versions, and writing documentation.
Workflow & Training
Dennis is the co-founder of the FLIP Fluids project. His main responsibilities are producing tutorials and other videos available to the public, as well as testing new features, workflows, and staying in touch with other businesses.
3D & Motion Design Artist
"Having this kind of power inside of Blender is a complete game changer. To be able to stay within the program that I am so comfortable in and create these kind of FX is amazing. If you are wanting to add liquid simulations to your skill set, this addon is a must have!"
Host of Remington Graphics and CGC Weekly
"The FLIP Fluids Blender add-on allows both artists and simulation enthusiasts to do so much more than they could ever imagine within Blender. The work and care put into this add-on is incredible, and has allowed me to expand my knowledge and abilities on multiple levels. A must have for any avid Blender user."
"A very promising fluid simulation plugin for Blender with a top-notch feature set, including whitewater bubbles and foam. I worked with the beta to get some great visual results from Blender and was very happy with the stable simulation bakes at a range of solver resolutions. Looking forward to integrating FLIP Fluids into my animation production workflow!"
With purchasing the addon, you will be supporting the continued development of the FLIP Fluids addon as well as the developers of Blender
Find your answer here before buying our addon
Yes, the latest version of the FLIP Fluids addon is fully supported in Blender version 2.81 or higher. Blender 2.80 was released with severe bugs that could cause frequent crashes. For this reason, we recommend using Blender 2.81 or higher. In addition to Blender 2.8, we also support Blender 2.79.
Upon purchase you will be given download links and receive an email receipt containing download links. If you need to download at a later time then you will find product downloads in your Blender Market account 'Orders' page.
Yes! All future version updates for the product are provided at no extra cost.
Before updating to a new version, you must first uninstall the previous version. In short, the safest way to update to a new version is to: 1. Restart Blender 2. Uninstall previous version 3. Restart Blender 4. Install new version 5. Restart Blender
Yes! Everything that you create with the addon is completely owned by you. There are no restrictions for what you can and cannot do with the content that you create.
The FLIP Fluids addon and content uses multiple licenses: GPL, MIT, and Standard Royalty Free. In general: • The Blender addon code is licensed under the GPL. • The fluid engine is licensed under the MIT license. • Some addon and product content will be using a Standard Royalty Free license. This license may cover content such as media (images/textures/videos), Blend files, materials, presets. Source code files will state their license at the top of the file. Assets will include a license file and information in their containing directory.
The fluid simulator is not able to affect the motion of rigid body objects. Obstacle objects can push around the fluid, but fluid is not able to push around obstacles. This is because there is not a way to communicate fluid forces with Blender's rigid body simulator. However, there are some convincing tricks that you can use to create the illusion of buoyancy where objects are floating around on your liquid surface. See "episode 7" of our tutorial series for a detailed guide and example animations.
In general, the simulator should not be used for scientific/engineering purposes where accuracy and validation is important. The simulator and simulation method is designed for use in computer graphics applications where complete accuracy is not needed and the fluid just needs to look 'good'. Many shortcuts are taken during simulation in order to reduce processing time which also reduces simulation accuracy. Some of the features/parameters in the simulator are not physically based, do not correspond to real-world physical values, and are just graphics tricks to help produce visually pleasing results. The simulator will not contain many of the parameters that you would find in a simulator aimed towards producing scientific/engineering simulations.
At the moment, the simulator does not support Blender forces or force fields. However, this is a popular feature request and we do plan to add this in a future update! Update: as of June 4th 2019, this feature has become the focus of our development and is the next large feature that we will add to the addon.
There is no support for multiple fluid and mixing fluids. This included simulating multiple fluids with different viscosities. We do plan to support multi fluids in the future as it is one of the most popular requests. Simulating multiple mixing fluids is a complex subject in fluid simulation, so it will take some time to research and develop. We plan to begin experimenting with this after implementing support for Blender force fields.
Yes, it is normal for your CPU to run under 100% usage on average. CPU usage may be low on lower resolution simulations and is generally higher on high resolution simulations. Here are some explanations why the simulator is not running at 100% usage: • Fluid simulation is very memory heavy problem and memory access is slow compared to how fast your CPU is. In the simulator, there are many threads accessing large amounts of memory at the same time. The CPU threads must occasionally stop calculations and wait for data to be fetched from memory and this is what commonly causes decreased CPU usage in the simulator. • Some calculations in the simulator are not able to be multithreaded efficiently and must be run on a single core. These sections of calculations create a bottleneck which lowers average CPU usage. • The simulator may be running with too many threads enabled. It is possible that simulations could slow down from the overhead of running more threads than the simulator can handle efficiently. Some users with certain hardware (e.g. Intel Xeon CPU) may benefit from simulating with less threads enabled. You may experiment by changing the number of enabled threads in the FLIP Fluid Advanced Settings. Try using half the number of threads and test whether you experience a speed-up in baking times. Many simulations can be optimized for performance and detail by sizing the domain to tightly fit around your fluid effect. See this documentation topic: How large should I make my domain object?
The FLIP Fluids simulator is not GPU accelerated. As of addon version 1.0.4, GPU acceleration features using OpenCL have been removed and all GPU methods have been entirely replaced with higher performance CPU methods. The FLIP (FLuid Implicit Particle) simulation method is not very suitable for GPU processing. This is due to the nature of the types of calculations that the simulator runs. Many calculations require traversing large amounts of memory which is slow for GPU processing and some calculations are not parallelizable enough to benefit from running on a GPU. GPU acceleration features may be added in future development if there are methods found that show large benefits in performance.
With purchase, you will be supporting the continued the development of the addon as well as the developers of Blender
Follow weekly development updates and our latest news about the FLIP Fluids addon
In this post I'll cover the Blender Market fundraiser, as well as my (Ryan) notice of a well needed vacation...
Last week's development mainly involved preparing for our first experimental release of our upcoming force field feature set: adding a...
Next week we will be starting to release weekly experimental builds of our work-in-progress force field feature set, and that...
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