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Month: April 2021

Home - 2021 - April
  • FLIP Fluids Development Notes #55
    In: Development - 1 Comments - 21. April 2021 - By: Ryan Guy -

    Weekly Development Notes #55 – New Geometry Attribute Features

    I was able to clean up and optimize some code to add proper attribute based shading feature implementations using Blender's...

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  • FLIP Fluids Development Notes #54
    In: Development - Comments Off on Weekly Development Notes #54 – New APIC Solver in FLIP Fluids 1.0.9b - 14. April 2021 - By: Ryan Guy -

    Weekly Development Notes #54 – New APIC Solver in FLIP Fluids 1.0.9b

    It was quite a busy last week with the release of FLIP Fluids 1.0.9b and the Blender Market Spring Sale,...

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Recent Posts

  • Submission phase: finished
  • Short update message
  • Development Notes #58 – 2020 to 2021 Development Video
  • Weekly Development Notes #57 – Adding support for the Apple Silicon M1 Chip
  • Weekly Development Notes #56 – Solving Issues Video, Blender 3.0, and Cycles-X Testing

Recent Comments

  • Weekly Development Notes #52 – Blender 2.93 Geometry Attributes – FLIP Fluids Addon on Weekly Development Notes #55 – New Geometry Attribute Features
  • Weekly Development Notes #55 – New Geometry Attribute Features – FLIP Fluids Addon on Weekly Development Notes #52 – Blender 2.93 Geometry Attributes
  • Weekly Development Notes #48 – Three years since the FLIP Fluids addon beta! – FLIP Fluids Addon on Weekly Development Notes #47 – Reworking Our Fluid Particle System
  • Weekly Development Notes #40 – FLIP Fluids Version 1.0.9 is now available! – FLIP Fluids Addon on Weekly Development Notes #13 – Visualizing Force Fields
  • Ryan Guy on Weekly Development Notes #30 – Cache update is now complete!

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