Weekly Development Notes #55 – New Geometry Attribute Features
I was able to clean up and optimize some code to add proper attribute based shading feature implementations using Blender's...
I was able to clean up and optimize some code to add proper attribute based shading feature implementations using Blender's...
It was quite a busy last week with the release of FLIP Fluids 1.0.9b and the Blender Market Spring Sale,...
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