Submission phase: finished
We arrived in December, and that means that the submission phase for CustomerReel2021 is now over. With the last submissions...
We arrived in December, and that means that the submission phase for CustomerReel2021 is now over. With the last submissions...
Hey! Just letting you know, that we are working hard on improvments in our addon! With the newest version “v1.2.0”...
Our 2020/2021 video covering the past year of development is now online! We have also started a new development project.
Recent work mainly involved adding support for the Apple M1 Chip, and we're looking for feedback.
The last two weeks of development mainly involved catching up on fixing reported bugs. We also released a new video...
I was able to clean up and optimize some code to add proper attribute based shading feature implementations using Blender's...
It was quite a busy last week with the release of FLIP Fluids 1.0.9b and the Blender Market Spring Sale,...
Last week was more testing and minor fixes. Just a small update today (and two days earlier than normal) as...
Similar to the last update, the past week's work mainly involve a lot of testing to get ready for the...
Last week's work mostly involved testing the latest experimental version to prepare the addon to be as stable as possible...
A nice improvement is that we were able to find a fix for a simulation stability bug that could cause...
Last weeks development seemed quite productive! I was able to finish up some large structural changes for how particles are...
Last week's work mainly involved updating how our simulation engine manages and stores fluid particles (More info in dev notes...
Last week's work mostly involved starting a re-write of our simulation engine's fluid particle system. We'll cover that in this...
Last week's development mainly involved testing the FLIP Fluids 1.0.9a release candidate, some development of the in-progress turbulence force field,...
Next week we'll be releasing a stable maintenance version update, FLIP Fluids 1.0.9a, that includes bug fixes and improvements since...
It has been a productive last week. I have finished prototyping an idea for implementing curl noise as part of...
My last week of development mainly involved catching up on what I've missed over the Winter holiday break and finishing...
I'll be on winter break during December 17th 2020 - January 3rd 2021. It's been another fantastic year of development,...
This will just be a brief update as it's been a busy past few weeks with preparing and releasing FLIP...
It's been a busy few weeks getting ready for the new FLIP Fluids version 1.0.9 release: testing, updating documentation, and...
The experimental versions of the addon are testing very well in both our testing and from user feedback. We are...
Last week's development mainly involved bug fixes, initial experimentation with a vortex force field, and a new feature that allows...
Part two of our whitewater guide is now online! This video will help you understand how to setup the simulator...
ast week's development mainly involved learning and implementing some 3D noise generation techniques as port of an in-progress turbulence force...
I didn't expect on having enough changes in the addon to warrant a new experimental release ready for this week,...
Over the last week I have decided to finally get around to adding some requested workflow features. Some that have...
Lately I have noticed some areas in the simulator where I could make some simple modifications to improve performance, and...
Last week's development mainly involved completing our curve guided force field feature - a feature that I've been very...
Last week was great for development productivity. And today is a very exciting day for us, as we have completed...
It's been quite a productive past week and I have completed our transition to storing exported Blender scene data in...
I had a first look at the finished Customer Reel result, and oh my, I was absolutely blown away!
The Blender Market Summer Sale took place last week and development mainly consisted of handling Q&A for sales questions and...
Last week's work mainly involved catching up on what I've missed over the past three weeks away, but I still...
In this post I'll cover the Blender Market fundraiser, as well as my (Ryan) notice of a well needed vacation...
Last week's development mainly involved preparing for our first experimental release of our upcoming force field feature set: adding a...
Next week we will be starting to release weekly experimental builds of our work-in-progress force field feature set, and that...
Last week's development almost entirely involved handing customer support. I was feeling a bit overwhelmed by the workload during last...
In this post, I'll detail how we optimized the engine and simulation setup to reduce baking time of a volume...
Last week's work mainly involved finishing up our surface force field mode as well as starting work on our volume...
Last week was a four day work week due to a holiday here, but it was still a productive week....
The last two weeks mainly involved testing methods for approximating signed distance fields, and that is what I will cover...
In this post I'll be covering last week's Blender Market sale, Dennis' latest compositing tests, and the latest development on...
Last week's development mostly involved reading and brushing up on some simulation concepts, adding some tweaks to the UI, force...
In this post, I'll cover the 2020 Blender Market Spring Sale, a simple setup to create a vortex effect, and...
Hey this is Dennis! We are working on new learning videos for you. This time the 2nd video (part 2/2)...
In this post, we're calling for content submissions for our 2020 FLIP Fluids Customer Reel. Send your submissions to support[at]flipfluids.com...
In this post, I'll cover an important topic that is the limitations of the FLIP Fluids addon.
In this post I'll be covering visual debugging and our new tutorial series for Blender 2.8.
Hey this is Dennis! We are working on new learning videos for you. This time the 2nd video (part 1/2)...
The next addon version 1.0.9 will include our force field feature and is set to be released in June or...
Last week on Wednesday we released version 1.0.8 of the FLIP Fluids addon which fixed many bugs and usability issues....
In this post I'll provide detailed release notes on the new FLIP Fluids v1.0.8 as well as what is coming...
In this post I'll add some notes and workflow tips about an animation posted earlier today, and cover what to...
In this post, I'll detail how some of the FLIP Fluids workflow features used in our Valentine's Day animation, as...
Covering the week of February 3rd – 7th, 2020. Hey everyone, this is Ryan here with this week’s development update...
Covering the week of January 27th – 31st, 2020. Hey everyone, this is Ryan with the week #6 development update...
Covering the week of January 20th – 24th, 2020. This is Ryan with the week #5 development update! Two Minute...
Covering the week of January 13th – 17th, 2020. Ryan here, and welcome to this week’s development notes! I had...
Covering the week of January 6th – 10th, 2020. Happy New Year! This is Ryan with our first development update...
Covering the week of December 16th – 20th, 2019. Hello, this is Ryan here and welcome to this week’s development...
Covering the week of December 9th – 13th, 2019. Hi, this is Ryan here, a developer of the FLIP Fluids...