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  • FLIP Fluids Development Notes #38
    In: Development - No comments - 5. November 2020 - By: Ryan Guy -

    Weekly Development Notes #38 – Vortex Fields, Resolution Upscaling, and Bug Fixes

    Last week's development mainly involved bug fixes, initial experimentation with a vortex force field, and a new feature that allows...

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  • FLIP Fluids Development Notes #37
    In: Development - No comments - 28. October 2020 - By: Ryan Guy -

    Weekly Development Notes #37 – New Guide: Mastering Bubbles, Spray, and Foam

    Part two of our whitewater guide is now online! This video will help you understand how to setup the simulator...

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  • FLIP Fluids Development Notes #36
    In: Development - No comments - 22. October 2020 - By: Ryan Guy -

    Weekly Development Notes #36 – UI Organization and Noise Generation

    ast week's development mainly involved learning and implementing some 3D noise generation techniques as port of an in-progress turbulence force...

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  • FLIP Fluids Development Notes #35
    In: Development - No comments - 14. October 2020 - By: Ryan Guy -

    Weekly Development Notes #35 – Override Frame Feature and Bug Fixes

    I didn't expect on having enough changes in the addon to warrant a new experimental release ready for this week,...

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  • FLIP Fluids Development Notes #34
    In: Allgemein - No comments - 7. October 2020 - By: Ryan Guy -

    Weekly Development Notes #34 – More Workflow Features for the Helper Menu

    Over the last week I have decided to finally get around to adding some requested workflow features. Some that have...

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  • FLIP Fluids Development Notes #33
    In: Development - No comments - 1. October 2020 - By: Ryan Guy -

    Weekly Development Notes #33 – Simple Performance Optimizations

    Lately I have noticed some areas in the simulator where I could make some simple modifications to improve performance, and...

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  • FLIP Fluids Development Notes #32
    In: Development - No comments - 16. September 2020 - By: Ryan Guy -

    Weekly Development Notes #32 – Curve Guided Force Fields

    Last week's development mainly involved completing our curve guided force field feature - a feature that I've been very...

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  • FLIP Fluids Development Notes #31
    In: Development - No comments - 9. September 2020 - By: Ryan Guy -

    Weekly Development Notes #31 – The 2020 Customer Reel is now live!

    Last week was great for development productivity. And today is a very exciting day for us, as we have completed...

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  • FLIP Fluids Development Notes #30
    In: Development - 4 comments - 2. September 2020 - By: Ryan Guy -

    Weekly Development Notes #30 – Cache update is now complete!

    It's been quite a productive past week and I have completed our transition to storing exported Blender scene data in...

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  • FLIP Fluids Development Notes #29
    In: Development - No comments - 26. August 2020 - By: Ryan Guy -

    Weekly Development Notes #29 – Customer Reel 2020: Coming Soon!

    I had a first look at the finished Customer Reel result, and oh my, I was absolutely blown away!

    Read More

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Recent Posts

  • Weekly Development Notes #48 – Three years since the FLIP Fluids addon beta!
  • Weekly Development Notes #47 – Reworking Our Fluid Particle System
  • Weekly Development Notes #46 – FLIP Fluids 1.0.9a maintenance update
  • Weekly Development Notes #45 – FLIP Fluids 1.0.9a maintenance update next week
  • Weekly Development Notes #44 – Turbulence With Curl Noise

Recent Comments

  • Weekly Development Notes #48 – Three years since the FLIP Fluids addon beta! – FLIP Fluids Addon on Weekly Development Notes #47 – Reworking Our Fluid Particle System
  • Weekly Development Notes #40 – FLIP Fluids Version 1.0.9 is now available! – FLIP Fluids Addon on Weekly Development Notes #13 – Visualizing Force Fields
  • Ryan Guy on Weekly Development Notes #30 – Cache update is now complete!
  • zzzz123 on Weekly Development Notes #30 – Cache update is now complete!
  • Ryan Guy on Weekly Development Notes #30 – Cache update is now complete!

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