Weekly Development Notes #48 – Three years since the FLIP Fluids addon beta!
Last week's work mainly involved updating how our simulation engine manages and stores fluid particles (More info in dev notes...
Last week's work mainly involved updating how our simulation engine manages and stores fluid particles (More info in dev notes...
Last week's work mostly involved starting a re-write of our simulation engine's fluid particle system. We'll cover that in this...
Last week's development mainly involved testing the FLIP Fluids 1.0.9a release candidate, some development of the in-progress turbulence force field,...
Next week we'll be releasing a stable maintenance version update, FLIP Fluids 1.0.9a, that includes bug fixes and improvements since...
It has been a productive last week. I have finished prototyping an idea for implementing curl noise as part of...
My last week of development mainly involved catching up on what I've missed over the Winter holiday break and finishing...
I'll be on winter break during December 17th 2020 - January 3rd 2021. It's been another fantastic year of development,...
This will just be a brief update as it's been a busy past few weeks with preparing and releasing FLIP...
It's been a busy few weeks getting ready for the new FLIP Fluids version 1.0.9 release: testing, updating documentation, and...
The experimental versions of the addon are testing very well in both our testing and from user feedback. We are...
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