FLIP Fluids 1.7.5 is officially supported in Blender 2.80 to Blender 4.1.
Blender 4.2: At this moment, Blender 4.2 Alpha contains known issues that may cause the addon not to be fully functional in this version and may break Blend files saved in this version (Blender 4.2 Support).
Added: Domain > Advanced > Enable Fracture Optimizations performance option for simulations with many separate obstacle objects such as Cell Fracture or RBDLab Addon simulations (Documentation).
Added: Settings to the Domain > World > Gravity and Force Fields to adjust separate force field weights for the fluid and whitewater particle types (Documentation).
Added: Setting to set the exported scale when using the FLIP Fluids sidebar > Command Line Tools > Alembic Export Tool (Documentation).
Added: UI warning and tooltip to the FLIP object properties to notify the user that the selected FLIP object is currently disabled from the viewport (outliner monitor icon) will not be included within the simulation.
Added: Option to continue render from the last rendered frame when using the Command Line Bake > Render While Baking Mode (Documentation).
Added: Shortcut key for the command line batch animation render: Shift + Ctrl + B.
Added: Option to the Domain > Simulation > Grid Info section to select the displayed info and visualization for the simulation/mesh/preview/forcefield grids.
Change: The FLIP Fluids addon name in the addon preferences will no longer include the version number to improve compatibility with the Clean Panels addon which identifies the addon by an unchanging name.
Improvement: Installing the preset library in Blender 3.5 or later will now automatically set the import method to the recommended Append mode instead of the Blender default Append (reuse data) mode.
Bug Fix: Fixed simulation crash that can be triggered if a custom meshing volume is set and there is no fluid in the domain.
Bug Fix: Fixed “NoneType is not subscriptable” baking error that could be triggered if FLIP objects were in an invalid state due to missing data when updating the Blend file from Blender <= 3.6 to Blender >= 4.0.
Bug Fix: Updated command line render shortcuts for MacOS to prevent issues on MacOS keyboard layout.
Bug Fix: Fixed bug where frames with no fluid could result in a negative performance score, lowering the average performance score. Frames with no fluid will no longer contribute to the average performance score.
Bug Fix: Fixed issue in FF Water (clear) and FF Water (iced) materials where the white color was not set to the maximum value.
Bug Fix: Fixed warning that could be displayed when running command line operators if the grid visualization, fluid particle debugging, or force field debugging features were enabled.
Bug Fix: Fixed potential “ZeroDivisionError” that could be triggered when updating stats for simulations with no fluid that could be run in a measured 0.0 seconds.
Bug Fix: Fixed issue in Command Line Bake > Render While Baking Mode where the frame range Step value would not be taken into account when generating the render sequence.
Bug Fix: Fixed error that would be triggered if a FLIP object had the Object Properties > Transform > Rotation Mode keyframed.
Bug Fix: Fixed issue where grid visualization bounds could draw incorrect bounding volumes at low resolutions or for thin domains.
Bug Fix: Fixed issue where the Domain > Simulation > More Bake Settings > Skip Mesh Re-Export menu could freeze Blender when drawing a large number of FLIP objects. The menu will no longer display when there are more than 128 FLIP objects in a scene and will present a warning.
Bug Fix: Fixed issue where the Help > FLIP FLuid > Copy System & Blend Info operator could result in missing data if the user preferences contained and enabled addon with missing script files.
Bug Fix: Fixed Uninitialized variable warnings on Clang compilers.
Bug Fix: Fixed stray debug print statements during simulation bake.
Bug Fix: Fixed various typos in UI and in tooltips.
Blender Bug Fix: A crash that could be triggered when using the Points to Volume geometry node on a simulation mesh has been fixed in Blender 4.1 (#114946).
Updated to version 1.7.5
version 1.7.5 (Mar 12 2024)