Covering the week of October 19th – October 23rd, 2020.
Hello, it’s our 37th development update for our FLIP Fluids liquid simulation addon for Blender! Last week’s development mainly involved expanding on and researching noise generation techniques that we will be using for an upcoming turbulence force field feature.
I also had a chance to spend some time testing the addon/simulator and working through the user experience of updating the addon to the next version and how this affects support of older files. For the next stable version, it looks like we will be able to safely support older files created in the previous version. The addon will be able to automatically handle and update .blend file compatibility issues. There are just a few bugs that need to be addressed for this to work and I’ll continue that during this week!
New Video: Mastering Bubbles, Spray, and Dust
Part two of our whitewater guide is now online! This video will help you understand how to setup the simulator for bubble, spray, and dust generation, as well as help you find the right settings for your scene: