Hello! This is our 39th development update for the FLIP Fluids liquid simulation addon for Blender. Last week involved very little amount of coding and was dedicated to testing and experimenting with the addon.
The experimental versions of the addon are testing very well in both our testing and from user feedback. We are getting ready to move many new features, tweaks, and bug fixes into a new stable version 1.0.9 of the FLIP Fluids addon.
FLIP Fluids Version 1.0.9
During the next two weeks we will continue to extensively test the addon to ensure that it is stable and ready for a new release before Black Friday at the end of this month. Black Friday always brings us many new FLIP Fluids users and a lot of the changes in the new version help make the addon more beginner friendly, more intuitive, and with a more polished workflow.
Notes on the next release:
All of the features and changes up to experimental version 9.0.9.09 (and a few more) will make it into the stable 1.0.9 version.
Some features that are currently in development, but not yet considered ready for testing will continue on in the experimental builds of the addon. When stable, they will be added to the next stable version (such as 1.0.9a).
Detailed release notes on version 1.0.9 will be made available next week or the week after.
Experimenting and Testing
Over the last week we have been working on a few animation projects to test the latest version. Some projects will become part of our example scene files that you can use to learn and experiment with.
As one animation project, we’re building you an example scene that uses tracked video footage so that you can experiment with compositing a fluid simulation into a live scene. Here, a staircase is modeled to scale so that it can be used as an obstacle in a fluid simulation, and as a shadow catcher for compositing:
Here is a short test animation created by placing an inflow on one of the steps. The liquid simulation is composited over the video footage, which is just a background video:
Weekly Development Notes #39 – Experimenting and Testing!
Covering the week of November 2nd – 6th, 2020.
Hello! This is our 39th development update for the FLIP Fluids liquid simulation addon for Blender. Last week involved very little amount of coding and was dedicated to testing and experimenting with the addon.
The experimental versions of the addon are testing very well in both our testing and from user feedback. We are getting ready to move many new features, tweaks, and bug fixes into a new stable version 1.0.9 of the FLIP Fluids addon.
FLIP Fluids Version 1.0.9
During the next two weeks we will continue to extensively test the addon to ensure that it is stable and ready for a new release before Black Friday at the end of this month. Black Friday always brings us many new FLIP Fluids users and a lot of the changes in the new version help make the addon more beginner friendly, more intuitive, and with a more polished workflow.
Notes on the next release:
Experimenting and Testing
Over the last week we have been working on a few animation projects to test the latest version. Some projects will become part of our example scene files that you can use to learn and experiment with.
As one animation project, we’re building you an example scene that uses tracked video footage so that you can experiment with compositing a fluid simulation into a live scene. Here, a staircase is modeled to scale so that it can be used as an obstacle in a fluid simulation, and as a shadow catcher for compositing:
Here is a short test animation created by placing an inflow on one of the steps. The liquid simulation is composited over the video footage, which is just a background video:
[gfycat data_id="evilevenfoal"]Featured Artwork
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Collectible beer from Benevento Calcio
A beer ad created by Riccardo Fasoli and Tom Allen for the Benevento Calcio football club. View it on YouTube!
Experimenting With Large Scale FLIPFluids simulations – Created by Yahya Elnaggar
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