FLIP Fluids Addon
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Year: 2020

Home - 2020
  • FLIP Fluids Development Notes #32
    In: Development - No comments - 16. September 2020 - By: Ryan Guy -

    Weekly Development Notes #32 – Curve Guided Force Fields

    Last week's development mainly involved completing our curve guided force field feature - a feature that I've been very...

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  • FLIP Fluids Development Notes #31
    In: Development - No comments - 9. September 2020 - By: Ryan Guy -

    Weekly Development Notes #31 – The 2020 Customer Reel is now live!

    Last week was great for development productivity. And today is a very exciting day for us, as we have completed...

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  • FLIP Fluids Development Notes #30
    In: Development - 4 comments - 2. September 2020 - By: Ryan Guy -

    Weekly Development Notes #30 – Cache update is now complete!

    It's been quite a productive past week and I have completed our transition to storing exported Blender scene data in...

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  • FLIP Fluids Development Notes #29
    In: Development - No comments - 26. August 2020 - By: Ryan Guy -

    Weekly Development Notes #29 – Customer Reel 2020: Coming Soon!

    I had a first look at the finished Customer Reel result, and oh my, I was absolutely blown away!

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  • FLIP Fluids Development Notes #28
    In: Development - 2 comments - 12. August 2020 - By: Ryan Guy -

    Weekly Development Notes #28 – We’re messing around with the cache again

    The Blender Market Summer Sale took place last week and development mainly consisted of handling Q&A for sales questions and...

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  • FLIP Fluids Development Notes #27
    In: Development - 1 Comments - 5. August 2020 - By: Ryan Guy -

    Weekly Development Notes #27 – Blender Market 25% Off Summer Sale

    Last week's work mainly involved catching up on what I've missed over the past three weeks away, but I still...

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  • FLIP Fluids Development Notes #26
    In: Development - No comments - 6. July 2020 - By: Ryan Guy -

    Weekly Development Notes #26 – Blender Market Donation Drive and Vacation Notice

    In this post I'll cover the Blender Market fundraiser, as well as my (Ryan) notice of a well needed vacation...

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  • FLIP Fluids Development Notes #25
    In: Development - 2 comments - 30. June 2020 - By: Ryan Guy -

    Weekly Development Notes #25 – Experimental Force Field Builds Are Now Available

    Last week's development mainly involved preparing for our first experimental release of our upcoming force field feature set: adding a...

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  • FLIP Fluids Development Notes #24
    In: Development - 1 Comments - 24. June 2020 - By: Ryan Guy -

    Weekly Development Notes #24 – Experimental Force Field Builds Starting Next Week!

    Next week we will be starting to release weekly experimental builds of our work-in-progress force field feature set, and that...

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  • FLIP Fluids Development Notes #23
    In: Development - No comments - 17. June 2020 - By: Ryan Guy -

    Weekly Development Notes #23 – Customer Support and Fixing Usability Issues

    Last week's development almost entirely involved handing customer support. I was feeling a bit overwhelmed by the workload during last...

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Recent Posts

  • Submission phase: finished
  • Short update message
  • Development Notes #58 – 2020 to 2021 Development Video
  • Weekly Development Notes #57 – Adding support for the Apple Silicon M1 Chip
  • Weekly Development Notes #56 – Solving Issues Video, Blender 3.0, and Cycles-X Testing

Recent Comments

  • Weekly Development Notes #52 – Blender 2.93 Geometry Attributes – FLIP Fluids Addon on Weekly Development Notes #55 – New Geometry Attribute Features
  • Weekly Development Notes #55 – New Geometry Attribute Features – FLIP Fluids Addon on Weekly Development Notes #52 – Blender 2.93 Geometry Attributes
  • Weekly Development Notes #48 – Three years since the FLIP Fluids addon beta! – FLIP Fluids Addon on Weekly Development Notes #47 – Reworking Our Fluid Particle System
  • Weekly Development Notes #40 – FLIP Fluids Version 1.0.9 is now available! – FLIP Fluids Addon on Weekly Development Notes #13 – Visualizing Force Fields
  • Ryan Guy on Weekly Development Notes #30 – Cache update is now complete!

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